KIDS

Invention Center Part 2: Stock Up Supplies

This seems like the easy part of creating an invention center – you just get the supplies you need. The thing is, without a method to the madness, it’s just madness. So here are three plumb line questions to keep you stockpiling instead of just making piles.

Does the material fit into the goal of your invention center?

I know I haven’t brought up the term “goal” in the context of your invention center before, but if you’ve come this far, you probably have a good idea of what yours is already. (If you haven’t read the first two posts on creating an invention center, you can read what it is and Part 1 to get caught up.) If you’re woodworking, you’ll need wood, screws, a drill, etc.

This is the no-brainer stuff to have around. Without a stocked area, you’ll get bogged down looking for that lost paintbrush or copper wire. This is why we’re making an invention center.

How much do you need to get started?

Sometimes the zeal to create can take over, and you end up with a lot more than you need – especially if it’s freebie stock. Like toilet paper rolls. There are tons of art and engineering projects you can do with toilet paper rolls. But if you keep saving and don’t use them, well it can just start to get weird.

There has to be a FULL point. Then move on.

Did you throw a wrench in your plan?

If the answer to the last question is “nope” – then it’s time to find that wrench and throw it into the stockpile! Hear me out on this one. If you want to create a maker’s space, that’s great, but this is a defining moment for your invention center. You want to have something in your invention center that challenges you to break the mold. More than something. A fair lot of things. An acorn from last fall’s hike. A bunch of rusty nails. One red sock.

These are the grains of sand that help your creative oyster make a pearl.

Until next time,

Invent your story

KIDS

Invention Center Part 1: Five Tips for Choosing Your Space

In my previous post, I promised to keep you updated on my invention center. Here’s my update: progress was slow. Why? I thought a lot about how to move forward with the space I have. Maybe I’ve been overthinking it. So, without further ado, here’s…

Tip #1.

Don’t Overthink It

Underthinking things in life (Can I afford this? Should I jump?) can get you into trouble. But overthinking is its own beast. Analysis paralysis is a real thing, so if you keep coming back to a space you have to work with and thinking, “That’s probably the best place to start…” it probably is.

That said, here are four more things to consider before making that final decision:

Tip #2.

Consider the Nature of the Work

If it’s electronics, you’re going to want a table and a nearby outlet. If it’s painting, an easel may be your best option. You also will want to consider the kind of floor you’re on. I want to do a little bit of everything and not destroy anything, so I went for a corner of our basement where the floor is painted concrete and an outlet is nearby.

Tip #3.

Remember Ventilation and Safety

Everything we do involves a level of risk, so it’s smart to assess yours and take precautions. If you’re going to be working with chemicals (paint thinners, glues, stains, etc.) that give off fumes, be sure your workspace has a window you can open when needed. Having a nearby water supply is helpful. Take the time to map out an emergency plan, so you are well prepared.

Tip #4.

Lighting Effects Work

When I was a kid doing homework at the kitchen table, my mom would walk by and flip on the overhead light for me. “It’s better for your eyes,” she’d say. Mom was right. Does your space have natural or overhead lighting? Would a small lamp be beneficial for you, and if so, where will that fit into things? It’s worth considering as you move forward with your new venture.

Tip #5.

Give Yourself Room to Grow

Starting small is starting smart, but don’t limit yourself or your imagination. Right now, my invention center is a table in the corner of the basement. Maybe one day it will be a super-techy-inspiring-for-inventors-everywhere place, but today, it’s a simple table with room to grow. And that, my friends, is not a bad beginning.

Until next time,

Invent your story

KIDS

Go for the Gold St. Patrick’s Day Game

Games are a great way to build skills while having fun. So this St. Patrick’s day, grab a few tools that will get those kids thinking. This project has some unusual pieces, but is easily modified, so if you don’t have it at home, try something comparable.

Here’s the basics of what you need:

A cup (for the goal)

Some lightweight balls (to shoot at the goal)

A jumbo popsicle stick (for shooting)

A spring (for resistance)

A paint stick (for the base)

Duct tape (for the hinge)

Decorative stuff – paint, sequins, pipe cleaners, etc. (for fun)

Hot glue

Start by lining the end of the paint stick up with the end of the jumbo popsicle stick. Add a piece of duct tape over the top edge of the sticks so they can open and close freely. This is your hinge.

Wrap the excess duct tape around the sides of the hinge. Secure it with a second piece of duct tape on the un-taped side, and wrap in the same fashion as the first piece. You now have a hinge!

If you press the two sticks together, you will feel a level of resistance, but it’s not enough act as a shooter. Put the spring in between the two sticks, and you will begin to get a feel for where it fits best on the base.

Once you’ve found the sweet spot where it will launch you ball, use hot glue to secure the spring to the base. Do not glue the spring to the popsicle stick! You will need the full motion of the top stick to launch the ball into the air.

When the glue is cool, it’s time to decorate. Your game is ready! There are many ways to play, but for St. Patrick’s Day, why not pretend that you’re a leprechaun and you’re saving up treasure in your pot of gold. The person who gets the most of their color in the cup wins the pot!

Happy St. Patrick’s Day!